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PlayNity

PlayNity
1 PLY =
 $ 0.0033
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Sell
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Market Capitalization:
242.29K $
Circulating supply:
73.84M PLY
Maximum:
136.37M PLY
Volume (24h):
12.45K $
Daily range:
0.0030 - 0.0035
Changes (7d):
+69.59%

Cryptocurrency PlayNity (PLY)

The price for PlayNity (PLY) cryptocurrency is currently 0.0033 $ (15 min delay), daily range of currency change is 0.0030 - 0.0035 .
Last 24 hours news: trading volume - 12.45K $, price variance +9.31% .
The highest trading volume belongs to the pair PLY/USDT at the XeggeX exchange

Project Website - https://playnity.io/
Explorer of transactions - https://finder.terra.money/mainnet/address/terra13awdgcx40tz5uygkgm79dytez3x87rpg4uhnvu
Twitter Account - https://twitter.com/play_nity

Chart PlayNity (PLY)

Current price PlayNity (ply) 0.0033 $
Market Capitalization 88.49K $
Trading Volume last 24h 3.36 $
Minimum exchange rate (24h) 0.00097 $
Maximum exchange rate (24h) 0.0012 $
Market cap rank № 6260
Absolute maximum 0.36 $
Absolute minimum 0.00075 $

PlayNity Quotes

#
Exchange
Pair
Price
Spread
Volume
Last traded
1
0.00098 $
0.00097716$
1.02% 2.41 $ 2024-12-17 21:49:41
2
0.0012 $
0.00120632$
0.61% 100.79 $ 2024-12-16 00:47:15

What is PlayNity (PLY)

PlayNity is approaching investors and players community on the Play2Earn growing trend in the metaverse space. Project delivers the possibility to earn from Play2Eearn games without engaging in all in-game process for investors and delivers for players the possibility to play P2E games risk-free without any capital requirement.

In the area of Play2Earn, PlayNity project makes it possible for:
- Players - to have a possibility to play Play2Earn games where they cannot afford to invest the required amount of money to start and maintain earnings.
- Suppliers (investors) - to be able to allocate funds in the Play2Earn gaming expecting some earnings, without sacrificing time and requiring any knowledge about the detailed game mechanics and behind-the-scenes process.
- Trainers who have wide knowledge in the scope of a wide variety of games - to have the possibility to train players and earn money without investment.
- Managers who have experience in managing in-game NFTs and leading groups of scholars and trainers - to be able to earn even more with bigger teams.

In principle, 20% of earned value will be spent on the tokens buyback and burn. It will make circulating tokens less inflationary and at some point, deflationary. 10% will be spent on the DAO maintenance costs, and the remaining 70% of the earnings is planned to be spent on the new in-game NFT purchases as well as releasing its own NFT collections to gather even higher earnings. Above numbers and treasury management policy can be adjusted to meet market conditions.

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